Design Patterns Training Courses

Design Patterns Training

Software Design Patterns Courses

Design Patterns Course Outlines

ID Name Duration Overview
46 Design Patterns 14 hours There are plenty of tried and tested patterns widely available to everyone. Sometimes it is a matter of changing the names and implementing the pattern in a specific technology. It can saves hundreds of hours, which otherwise would be spent on design and testing. Training Goals This course has two goals: first, it allows you to reuse widely-known patterns, second, it allows you to create and reuse patterns specific to your organization. It helps you to estimate how patterns can reduce costs, systematize the design process and generate a code framework based on your patterns. Audience Software designers, business analysts, project managers, programmers and developers as well as operational managers and software division managers. Course Style The course focuses on use cases and their relationship with a specific pattern. Most of the examples are explained in UML and in simple Java examples (the language can change if the course is booked as a closed course). It guides you through the sources of the patterns as well as showing you how to catalogue and describe patterns which can be reused across your organization. Introductions Patterns and tiered architectures Pattern description Design patterns and design Finding and selecting design patterns Design pattern implementation Well-known patterns Object Creation Factory Builder Factory Method Prototype Singleton Structural Patterns Adapter Bridge Composite Decorator Facade Flyweight Proxy Behavioural Patterns Chain of Responsibility Command Interpreter Iterator Mediator Memento Observer State Strategy Template Method Visitor Observer Creating Patterns To pattern or not to pattern Formal pattern description Organizing the pattern catalogue Particular goal and abstracted goal Publishing your patterns to a pattern community
1993 Design Patterns in C# 14 hours Target group: Technical Team Leader, Software Developer Learning objective: The purpose of training is to acquire the ability to design advanced development / project structures in C #. During the course, students become familiar with the MSDN resources and tools to support the development process, such as Microsoft Visual Studio, ReSharper. IDE Introduction to Visual Studio 2012 Introduction to ReSharper Theoretical fundamentals of design patterns History of design patterns Microsoft .NET Framework and design patterns Design patterns categories Patterns (theory and practice) - Creational Design Patterns Abstract Factory Builder Factory Method Object Pool Prototype Singleton Patterns (theory and practice) - Structural Design Patterns Adapter Bridge Composite Decorator Facade Flyweight Private Class Data Proxy Patterns (theory and practice) - Behavioral Design Patterns Chain of responsibility Command Interpreter Iterator Mediator Memento Null Object Observer State Strategy Template method Visitor Complex Design Patterns MVC (Model - View - Controller) MVP (Model - View - Presenter) MVVM (Model -View -View Model) Architecture Design Simulation - Hands On Labs Development of System Architecture in groups based on the specified Business Case
2459 JavaScript - Advanced Programming 14 hours The training is designed for JavaScript developers, designing and implementing advanced Internet applications. Topics discussed during the training aimed at bringing best practices in JavaScript programming and highlight the most common mistakes. An important point of the training is to discuss the available object-oriented programming with JavaScript syntax. JavaScript - object orientation Creating classes and objects The most important pre-defined objects Prototyping and constructors Encapsulation polymorphism Inheritance Aggregation Design Patterns Singleton Factory Observer Factory Decorator Strategy Advanced JavaScript programming patterns Self-timer features Create an alias objects Namespaces module Pattern Switching Libraries "on demand" Basics of designing your own library AJAX Fundamentals of asynchronous communication The XMLHttpRequest object JSON And server response error handling JSONP
2465 PHP Patterns and Refactoring 21 hours The course is designed for experienced programmers who want to explore issues related to the use of patterns and refactoring. Each participant know the properties and practical examples of the use of these patterns, which in turn will enable the efficient build correct the application code. Introduction to Design Patterns What is a design pattern elements of pattern Advantages and disadvantages of using patterns GoF Design Patterns patterns creative Builder Factory (Abstract Factory, Factory Method) Prototype Singleton structural patterns Delegator Interface Facade Composite Immutable Adapter Decorator Proxy behavioral patterns Command Template method Observer Chain of responsibility (and Intercepting Filter) Observer (2 version) Strategy Patterns of Enterprise Application Architecture Web MVC - Model View Controller HMVC, MVP Inversion of Control Dependency Injection Container Active Record The concept of entity and Repositories Decomposition of the system Examples of component-based Symfony 2 and Zend Framework 2 Refactoring Debt technology What is refactoring? Tools to support refactoring phpmd (Software metrics) phpcpd phpc Typical code requires refactoring Jenkins Continuous Integration Server
2466 Javascript / jQuery - MVC frameworks / MVVM and multilayer applications on the client side 7 hours The training is designed for JavaScript developers, designing and implementing advanced Internet applications. Topics discussed during the training aims to provide the advantages of separation-related software layers, not only on the server side but also on the side of your browser. The idea of ​​decomposition systems OOP - the main ideas The need for system decomposition Profit from multi-tier architecture MVC i MVVM Fusing objects using JavaScript, the feasibility of Controller and Presenter Model! = DBMS Model and DDD Tasks view Documentation EmberJS BackboneJS Create a simple MVC application
2559 Design Patterns in PHP 14 hours The course will cover the design patterns with particular emphasis on patterns used in PHP. Introduction to Design Patterns What is a design pattern Elements of pattern Advantages and disadvantages of using patterns GoF Design Patterns Patterns creative Builder Factory (Abstract Factory, Factory Method) Prototype Singleton Structural patterns Delegator Interface Facade Composite Immutable Adapter Decorator Proxy Behavioral patterns Command Template method Observer Chain of responsibility (oraz Intercepting Filter) Observer (2 version) Strategy Patterns of Enterprise Application Architecture Web MVC - Model View Controller HMVC, MVP Inversion of Control Dependency Injection Container Active Record The concept of entity and Repositories Decomposition of the system Examples of component-based Symfony 2 and Zend Framework 2
2621 Symfony2 - enterprise web framework 21 hours OOP, common information OOP paradigm Decomposition of code PHP 5.3 and 5.4, new features Symfony Short overview Symfony2 and other framework comparison Symfony 1.x and 2.x - ne concept Symfony + Doctrine  = enterprise tool MVC Twig Basics of Yaml Routing Doctrine ORM Repository Pattern, Entity Manager, DDD Testing your code Creating custom bundles Security How to debug your code Console tools Dependency management IoC and DIC Creating REST API Silex Symfony2 and business Development plan for 2.x Symfony and enterprise systems Support and trainings Community Framework popularity Estimating costs of implementing simple CRUD system Symfony alternatives
287911 Object Oriented Design using Design Patterns 14 hours Objective: Helping Technical Analysts and Designers to understand how to go through software implementation of the requirements, ensuring traceability between business specifications and the software code. This 2 day training course aims at assisting technical analysts and designers in designing specifications described by the business analysts. After transformation into software component representations, the resulting system components trace system requirements toward software component structures. Finally, these technical specifications are implemented in software code and tested upon component basis. The resulting software components provide good level of reactivity to changes as they allow to trace separately toward the implementation level the system behaviours layer by layer (from the user interfaces toward business objects layer through the application components where the usage choices of the actors are stored. Introduction What is the System Analysis and Design Process? Place of the Analysis and Design activities in the Unified Process (RUP) A panorama of UML 2 diagrams used in the system analysis and design Frameworks for tracing requirements toward software implementation and tests How to transform requirements into component based analysis specifications? Traceability between requirements and system analysis Advanced notions for representing the system structure and dynamics Refinement of the requirements on both axis Toward the system design using operation contracts Case Study : Definition of the analysis component model of the system How to transform analysis specifications into design level ones? Traceability between system analysis and design Design Patterns for loose coupling and high cohesion of components Definition of the Design level Architectural Backbone of the system (components, ports, interfaces, exchange objects) Design level interaction diagrams to implement operation contracts Case Study : Updating design level component diagram with architectural choices Implementing technical specifications and testing on a component basis Generating design level specifications into an object oriented programming language Deployment of Components on the Physical Nodes Integration and Acceptance tests on the basis of the previous specifications Conclusion Steps of the system analysis and design processes Patterns for ensuring traceability between requirements and the software code Testing requirements on the system architecture Notice: The above training-mentoring sessions are conducted interactively using Requirement Engineering and Modeling tools in order to ensure good level of traceability between requirements and underlying solutions. Concepts are explained first using basic examples and are then followed by solution drafts to your own issues. After this session, we can accompany you by reviewing and validating your solutions depending on your needs.
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