iOS Training Courses

iOS Training

iPhone and iPad Operating System courses

iOS Course Outlines

ID Name Duration Overview
2007 iOS Programming (iPhone/iPad) for Programmers 35 hours All the skills and knowledge you need to make your first iPhone/iPad application using the latest iOS SDK and tools. The environment The iPhone Developer program and the tools (SDK, Xcode, IB, the iPhone/iPad simulator) The language Essential Objective-C Using existing Cocoa classes and writing your own The essential patterns Performance and debugging Memory management Performance improvements Debugging and troubleshooting Multitasking Multithreading essential The User Experience The application templates The UI Controls Creating different multi-view applications The different gestures UX rules and guidelines Data management Saving state SQLite XML Core Data Settings Multimedia control and some special features The camera API The image picker Playing and recording video Playing and recording audio The accelerometer The proximity sensor Notifications and the Event Kit Quick intro on how to make 2D and 3D animations Making location aware applications Using core location Targets and application types iPhone vs iPad development Universal applications Intro to Web applications with HTML5 and CSS3 Interacting with a service Hybrid applications Delivering it to the public Understanding iAd Releasing to the App Store - The short path
2201 Mobile Development - An Overview for Decision Makers 7 hours A tour of the technologies which can be used to efficiently target smartphones and tablets users. The pros and cons, the skills required, the business implications. Audience This course is intended for decision makers such as company directors, CTO’s, business analysts, project managers, software architects and all the ones who need to understand the implications of a technology choice before committing into one or another. After completing this course, participants will be able to: Identify the main actors on the mobile development arena Understand the major implication of a technology from the user point of view Understand in broad terms the skills required to develop and maintain each technology What does mobile application mean? An overview over the markets Native vs web vs hybrid application What are the options available today and the skills/resources needed for each What is the average cost of a mobile application What is the average length of a project A few sample scenarios of business implementations Questions and answers
2222 Cross-platform mobile development with PhoneGap/Apache Cordova 21 hours The objective of cross-platform frameworks is to allow you to write applications once and have it run on multiple platforms. Want to build an iPhone app that will also run on Android? Have a customer turn round and want their Android app to run on Windows Phone? No problem. On this three-day PhoneGap/Apache Cordova course you will look at two different yet complimentary technologies for cross-platform mobile development. (Apache Cordova is the new name for PhoneGap. Adobe acquired PhoneGap from the original developers and gifted it to the Apache Software Foundation.) Upon completion of this PhoneGap/Apache Cordova course, you will be able to build fully-functioning mobile Web applications using the framework, manage source code and handle platform tweaks, create “native like” experiences from a web application -- and much more! Day 1 Getting up and running Accessing native capabilities of the device Structuring source code and handling SCM Persisting data locally Building forms and communicating with the server Day 2 Network communication Managing source code and handling platform tweaks Using plug-ins Working with lists of data Day 3 Using jQuery Mobile with PhoneGap applications Presenting Lists of Data Handling Touch Events Packaging your apps
287815 iPhone and iPad Development in Swift for iOS 8 and Xcode 6 35 hours This 5 day course is for developers who want to learn how to develop applications for iPhone and iPad running iOS8. The course is hands on and shows how to develop applications from scratch using Apple's new Swift programming language using the Xcode6 IDE. During the course a fully functional Tetris style block game will be developed from scratch using Swift. The course ends with developing a new application from scratch in Swift. The course assumes some programming experience. This course can only be run on Intel based Apple hardware such as a MacBook or a Mac Mini. Delegates need to have registered with Apple and have an Apple ID which is required to download software. Delegates wishing to run the applications developed during the course on an iPhone or iPad need to be registered as iOS developers with Apple and have registered their device for development. Apple charge $99 per year to register as an iOS developer. Development environment Development environment requirements Xcode and the iOS SDK Apple Developer registration Reasons why Applications get rejected Xcode iOS Projects Human Interface Guidelines Creating an iOS project Running on simulator and real devices Memory management Strong and weak references Swift Swift programming language overview Using Xcode to develop Swift applications Scenes Creating Scenes Implementing View Controllers Swift Classes Creating Swift classes Instance variables and initialisation Constructor types Protocols, Hashable and Printable Inheritance Working with Graphics Adding icons and images Using the SpriteKit API Animating sprites User Interaction Buttons and handler Pan gesture recognition Tap gesture recognition Case Study Develop a new application using Swift Distributing Applications Moving applications to a device for testing Getting an application into AppStore
287821 iPhone and iPad Development using iOS 8 and Xcode 6 35 hours This 5 day course is for developers who want to learn how to develop applications for iPhone and iPad running iOS 7 or 8. The course is hands on and shows how to develop applications from scratch in Objective-C and HTML using the Xcode 5 or 6 IDE.  Development environment Native versus Web based Applications Development environment requirements Xcode and the iOS SDK Apple Developer registration Reasons why Applications get rejected Objective-C The Xcode IDE Objective-C basics Foundation Framework UIKit Framework Classes, Class Interfaces and Class Implementations Instance Variables Properties Methods Creating objects Xcode iOS Projects Human Interface Guidelines Creating an iOS project Running on simulator and real devices Memory management Strong and weak references Design Patterns and Frameworks Using Design Patterns Cocao Touch Framework Model View Controller (MVC) Pattern Other Design Patterns Protocols Views and Design Layout User Interface Views and Windows Building User Interfaces Automatic Layout View Controllers Using protocols for delegation Creating and connecting outlets and actions Working with user interface elements Implementing controllers Adding data and logic to the interface Gestures Working with data Saving and retrieving user data File system sandbox Archiving Usign SQLite Core Data Framework Navigation Controllers and Storyboards Multiple Views Tabbed View Controller Using the storyboard tool Static and dynamic prototype tables Navigation Controller Web Services URL Request and URL Connection Getting data from the server REST JSON Distributing Applications Moving applications to a device for testing Getting an application into AppStore
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