Course Outline

Day 1

  • setting up a VR workspace for development
  • setting up a VR demonstration space
  • specific considerations about different headsets and how they dramatically impact experience design
  • available controllers characteristics and their relative influence on design
  • installing software for VR development
  • VR hello world: the white cube on the floor
  • interaction design considerations
  • introduction to VR development workflow

Day 2

  • discovering Unity workspace
  • exercise: building an experience entirely from the editor
  • Unity standalone application building
  • Behaviour programming in Unity
  • exercise: a simple solar system (scripting, geometry)

Day 3

  • importing 3D models in Unity
  • rendering basics* (lighting, textures, shaders)
    • * no advanced rendering techniques covered by this training
  • taking advantage of the Unity asset store
  • Unity event oriented programming
  • VR controllers input
  • exercise: grab planets (user interaction in VR)

Day 4

  • Movement in VR: technical & design considerations (teleport, translation, dash)
  • exercise: add teleport feature
  • exercise: switch between models
  • exercise: drop points of interest
  • exercise: switch points of interest

Day 5 (optional)

  • exercise: furniture catalog
  • exercise: place furniture
  • exercise: change interior lighting
  • exercise: change time of day

Day 6 (optional)

  • Multi-user experience design and prototyping

Requirements

  • Required:
    • the VR equipment and VR-ready workstations (Windows) plus the floor space for each headset to test apps comfortably

 

  28 Hours
 

Number of participants


Starts

Ends


Dates are subject to availability and take place between 9:30 am and 4:30 pm.
Open Training Courses require 5+ participants.

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