Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (5)
Enjoyed the flexibility and variety of topics, the combination of trainings and exercises meant that I could apply what I'd learnt straight away. I also enjoyed the projects on the last day to bring everything together.
Luca Ricagni - Rockwell Collins UK Limited
Course - Advanced C++
El excelente nivel de conocimientos del instructor, la disposición y su amabilidad.
Luis Antonio Salazar Rivero - Banco de México
Course - C/C++ Secure Coding
Interactivity, time for self-contained programming. I learn easier if I have the chance to find out the answer and not just telling me it. It was also a very good thing that the training was well-planned, we kept coffee pauses and the training did not lose my attention. The trainer had very deep knowledge in C++, we felt we could ask anything.
Barna Szécsi - GIS Europe SE
Course - C++ for Embedded Systems
The trainer was very well versed in the subject matter being discussed, he impressed all of us with his knowledge and ability. I believe some of the examples may not have been planned (they were based on questions asked). However, you would never tell, as they were presented as if fully planned. The pace was good, there was plenty of time for questions, and the Trainer did really well in terms of interacting with those being trained.
Martin Fowell - Raytheon Australia
Course - Writing Simpler Cleaner Code with C++ 17
The details on how compiler behaves depending on to the syntax usage. The "Quiz" sections are very stimulating