Course Outline

Introduction to Unreal Engine 5 (UE5)

Setting Up and Installing UE5

Setting Up the Dev Environment and Project

UE5 Materials and Marketplace

UE5 Lighting Basics and Lumen Lighting Engine

Nanite Virtualized Geometry

Using UE5 Integrated with Quixel Bridge and Megascans

Building a Virtual World

Designing Visuals and Graphics

Rendering

Creating Visual Effects

Programming and Blueprint Visual Scripting

Character Movement and Animation

UE5 Metahuman Animation

Working with Audio and Media

Setting Up a Production Pipeline

Optimizing and Testing

Packaging

Releasing and Sharing Projects

Summary and Next Steps

Requirements

  • Basic knowledge of game development

Audience

  • Game developers
  • Game designers
  • Animators
  14 Hours
 

Number of participants


Starts

Ends


Dates are subject to availability and take place between 9:30 am and 4:30 pm.
Open Training Courses require 5+ participants.

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