Course Outline

Introduction

  • What is Autodesk 3ds Max and why use it?
  • 3ds Max vs other 3D software
  • Overview of 3ds Max features and architecture
  • Setting up the Development Environment

Getting Started

  • Creating and saving a new project
  • Exploring the user interface and navigation
  • Customizing the user interface and preferences
  • Using the help and documentation

3D Modeling

  • Understanding 3D modeling concepts and terminology
  • Creating and editing 3D objects
  • Modifying and manipulating 3D objects
  • Refining and optimizing 3D objects

3D Texturing and Shading

  • Understanding 3D texturing and shading concepts and terminology
  • Applying colors, textures, and effects to 3D objects
  • Creating and managing materials and maps
  • Unwrapping and editing UVs

3D Lighting and Cameras

  • Understanding 3D lighting and camera concepts and terminology
  • Setting up the scene with lights and cameras
  • Controlling and modifying light and camera properties and effects
  • Adding background, fog, atmosphere, etc.

3D Animation

  • Understanding 3D animation concepts and terminology
  • Animating 3D objects and creating keyframes, curves, and trajectories
  • Editing and refining the animation
  • Adding secondary animation and dynamics

3D Rendering

  • Understanding 3D rendering concepts and terminology
  • Rendering the scene and exporting the image or video
  • Adjusting the render quality and performance
  • Adding post-processing effects

Summary and Next Steps

Requirements

  • Basic knowledge of computer graphics and 3D modeling concepts
  • Familiarity with Windows operating system and file management

Audience

  • Graphic designers
  • Artists
 14 Hours

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