Course Outline

Curves and Surfaces

  • Tools and structure
  • Bézier and NURBS
  • Transforming objects
  • Shapes and splines

Metaballs and Hair Particles

  • Tools and structure
  • Adding and editing meta objects
  • Using grease pencil
  • Modifying particles

Animation and Rigging

  • Keyframes and keying sets
  • Using armature for rigging
  • Applying the lattice
  • Constraints, actions, and drivers

Markers, shape keys, and motion paths

Non-destructive modelling

  • Introduction to geometry nodes
  • Introduction to animation nodes

Rendering 3D Scenes

Render engines in Blender for animation

  • Eevee, cycles, and workbench
  • Using cameras, light objects, and materials
  • Shading nodes and color management
  • Freestyle non-photorealistic (NPR) rendering
  • Using layers and passes
  • Rendering and previewing animations

Exporting Files

  • Supported media formats
  • Exporting files to Alembic
  • Using the Collada module
  • Exporting files as USD, SVG, and PDF

Troubleshooting

Summary and Next Steps

Requirements

  • Basic computer usage experience
  • Familiarity with 3D modeling

Audience

  • Artists
  • Game developers
  • Complete beginners
 14 Hours

Number of participants


Price per participant

Testimonials (3)

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