Course Outline
Introduction
Overview of Scratch Features and Architecture
Setting up Your Scratch Account
Exploring the Scratch Website
Understanding the Basics of the Scratch Editor
Programming Using Scratch’s Block-Based Environment
Interacting with the Cartesian (XY) Coordinates
Learning About the Paint Editor
Moving Objects Using Motion Functions
Designing Through the Looks and Sounds Categories
Using Controls, Operators, and Conditions
Understanding Sensing and Variables in Scratch
Learning About Data Types
Working with the Pen Tool
Accessing the External Libraries
Creating A Game/Application with Scratch
Troubleshooting
Summary and Conclusion
Requirements
- No previous programming knowledge needed
- Interest in programming and creating simple and interactive games
Audience
- Anyone who is new to coding
- Game and application developers
Testimonials (3)
Learning about the software
Peter - Coleg Cambria
Course - Blender: 3D Modeling Fundamentals
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michał Orliński - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!